
This, in turn, opened a variety of artistic paths we could take, which became somewhat overwhelming, so we began by setting some sticks in the sand:Īfter the cute and colorful Ghost Giant, we wanted to make a dark and epic fairytale, the setting, style, and gameplay revolving around giant tabletop games, including dice, cards, and playing pieces. Our next adventure, Lost in Random, brought with it a larger budget, as well as loosened technical restrictions.

These games feature completely different styles, atmospheres, and tones, a longing for exploration in game design and for telling great stories in gorgeous, handcrafted-looking worlds.Īfter these two games, we went on to make Ghost Giant, a VR experience that really tested our ability to deliver a great-looking game – a fairly realistic cardboard, dollhouse world – without losing frame rate. When I first joined Zoink in 2016, we had just signed our first EA Originals project, Fe, which we worked on alongside Flipping Death.

You play as a girl named Even living on Onecroft but when your sister Odd turned 12, she managed to roll a 6 although a good thing you can’t help but feel uneasy, a year has passed, and Even has every reason to believe that Odd is in danger. By the Queen’s decree every citizen in the kingdom when they turn 12 rolls a 6-sided die, this will determine their social status and where they will live.


Once upon a time, in the magical kingdom of random, there lived a queen who possesses the only die left in the kingdom the “black die”. Lost in Random is an Action-adventure game with light deck-building aspects developed by Zoink, and Thunderfull the same team behind the critically acclaimed “it takes two”.
